Research framework
Goal
Define three full design systems for war.market that are visually distinct, historically grounded, and production-usable.
This phase avoids "same UI, different colors."
Archetypes in scope
- DOS/Norton operator terminal
- Bloomberg command grid
- NORAD situation room
Method
For each archetype we document:
- information architecture logic
- typography behavior (not just family choice)
- interaction grammar (how actions are discovered and executed)
- state language (idle, armed, executing, failed, settled)
- performance and accessibility constraints
Shared product constraints (non-negotiable)
- Primary tasks (find thesis, pick side, place trade) stay obvious in under 5 seconds.
- Mobile tap targets are 44px minimum.
- Keyboard focus is always visible.
- Color is never the only state signal.
- Trade action remains one clear step.
Comparison scorecard
Score each system 1-5 against:
- Identity uniqueness
- Trade clarity
- Mobile usability
- Accessibility confidence
- Build effort
- Long-term maintainability
Recommended prototype scope
Build the same surfaces in each system for fair comparison:
- landing first fold
- trade shell (market feed + bet slip + status line)
- one position card
Do not prototype extra pages until one system wins.
Decision rule
Choose the winner that maximizes:
- instant recognizability from a screenshot
- fastest reliable path to execution
- lowest ongoing style drift risk